/* g.h - Don Yang (uguu.org) 07/14/01 */ #ifndef G_H__ #define G_H__ #include"grid.h" #include"triangle.h" #define SCREEN_POS_X 140 #define SCREEN_POS_Y 100 #define PICK_TOLERANCE 8 #define PICK_BUFFER_SIZE 64 void RenderGL(Triangle **triangles, Vertex **points, Grid *grid); #endif