/**/ #include/*^ */ #include #include #include/*!*/ #include/*^_^*/ #include/*6110/f74f5ed7' 2003/12*/ #define s(n,o,w)/*flower -koge*donbo->*/o##w##n typedef double e;e p,d,b ,r[8],a[8];struct{e x,y,z ,u,v,w,i,j,k,p,q,r,a,b,c ,d;int o;}_[128],*f;struct/* */timeb t;int g=256,i,j, k;e/**/q(){ return(rand()&4095)/4095.;{;} }void D(){glDrawBuffer( GL_BACK) ;glClear(GL_COLOR_BUFFER_BIT);s(t ,gl,Viewpor)(0,0,i=glutGet(s(DTH ,GLUT ,_WINDOW_WI)),j=glutGet(s(EIGHT ,GLUT_ ,WINDOW_H)));s(xMode ,glM ,atri)(GL_PROJECTION);s(entity ,glL ,oadId)();if(i>j){ b=i/ (e)j ;d=1;}else{b=1;d=j/(e)i;}s(tum ,gl ,Frus)(-b,b,-d, d,10 ,2000);glMatrixMode(s(ELVIEW ,GL ,_MOD));f=_; s(4f ,g ,lColor)(.8,.9,1,.5);s(ity ,gl ,LoadIdent )(); gluLookAt(0,0,-1000,0,0,0, 0,1 ,0);for ( i= 0;i z) ; b= (( f->y ) ) ; /* */ S( nslated ,Tra)(f->x, b,d) ;d =f-> u; S( ted ,Rota )( d,1, 0,0);b =f-> v; S( tated ,Ro) (b ,0, 1,0 *0);d=f -> w; glRotated (d, 0,0 ,1 );j=f->o ; ++ f;glCallList(j ); {;} S( opMatrix , P) ();}S(tSwapBuffers ,u )( ); /*8o */ glFlush();}void C(){f -> x= f -> i=q () *g*4-g*2;f->y=f->j=g ;f -> z= f->k =q( )* g*4-g*2;f->p=q()*g* 4- g* 2; f->q=-g -q () *g*4;f->r=q()*g*4- g* 2 ;(f )->u=q()*g ;f ->a= q()*10;glNewList ( (f -> o),0 +GL_COMPILE) ; glBegin( GL_LINE_LOOP); r[ 0] =8 ;f-> v=q()*g;f->b=q () * 10;f-> w=q()*g;f->d=d ;f -> c= q()*10;a[0]=0;for(j=1;j < 7 ; ++ j){ r[j]=q()*5+3 ;a[ j] =q()*p/2;}r [j]=3;a[j]=p/2;s( r, f, o) (k =j =0;k<6;k++) {for (;j <7;++ j)s(3d ,glV ,ertex)(cos( k*p + a [ j] )*r[j],r[ j]*1* sin (k*p+ a[j] ),0) ; for(;j>0;j-= 01)S ( d , Vertex3) (r[j]* cos ((k+1 )*p -a [j]),sin((k +1)*p - a[ j] )*r[j] ,0);}S( nd,E )() ;S( ndList, E) ();;}void R(int w,s( t ,i ,n )h){s (isplay ,glut ,/* */ PostRed )() ; }void A( ){ftime(&t) ;f = _; d= t.millitm /1000. +t. time;for(i= 0 ;i y= f -> j+(-f->j+f ->q)*( b= (d-f->d)/16); if(f-> y>- g){f-> x=f -> i+ (f ->p-f->i)*b ;f->z=(f -> r-f->k)*b+f->k; f->u+=f ->a;f ->v += f -> b;f->w+=f->c ;}else{C( ) ;}}R(0,0);}Q(){ glFlush ( ); exit (0 ) ;}int main(int/* j*/u,char ** v){srand(time( NULL) ) ;s (me, ft , i)( &t);s(t,glu, tIni)(&u,v ) ; i=(GLUT_RGBA )|s(BLE , GL ,UT_DOU); s( ode,glutIni ,tDisplayM)(i) ;s (teWindow, glutCre , a)( " snow\40" /* 7 */"fl" "ower");s(yFunc , glutD ,ispla)( D); s( dleFunc, glu , tI)(A);s(apeFunc , glutRes ,h )(R) ;s(Func, gl , utKeyboard)(Q);s (nc, glBlen , dFu)( s(C_ALPHA , GL, _SR),GL_ONE); s(e, glE , nabl)(GL_BLEND);f = _ ;d=t.millitm* .001 +00+t. time;for(i=0;i o=s(s , g , lGenList)(1);p= s( 2 ,a, tan ) ( 0,-1)/3;C( );(( f ++ ))-> q-=2. *g;}s(Color, glC, lear )(0,0,0, + 0); s(oop ,glutM ,ainL )(); return /*X XXX X*/ 0; }