I wanted to continue the same "trick" theme from 2015, since this is still the TRICK contest. The shell game entry from 2015 won but the trick art samples didn't, so I thought I would try that again. At least that's how I remembered it. It seemed that I spent a couple of weeks on this, wrote a maze generator that made use of some trick art perspectives, and then added a solver to give it extra flair. And then I submitted the whole thing and forgot about it without writing more documentation. Oh well. It did get an honorable mention.